If you are a creative entrepreneur, this is your ideal introduction to today’s trends in the products and technologies of the emerging augmented and virtual reality market.
If you are a journalist, media/content producer or teacher, you will discover how to augment print-based media with sounds, images and videos.
If you are a web designer or app developer, you will gain a range of technological building blocks that you can integrate into your service portfolio.
[overview] =>
Augmented reality demo application made in unity focusing on augmentation of print based media with images, texts, or videos.
Demo virtual reality application along with how can virtual reality change the way we tell the story and its emotional impact.
[category_overview] =>
[outline] =>
Introduction to Immersive Technology and current market Trend.
What is Augmented and Virtual Reality and how can it change the way we do things in our day to day life .
Introduction to tools and various SDKS we can use to create augmented and virtual reality interactions
Augmented reality demo application made in unity focusing on augmentation of print based media with image ,text,videos.
How can we extend these application in different sector and it's potential.
Demo virtual reality application along with how can virtual reality change the way we tell the story and its emotional impact.
An introduction to devices which we can use for creating these interactions like Google cardboard, Hololens, Htc vive,occulus rift, Gear VR etc
Conclusion and Resources which you can use to explore the depth of this technology.
Some JavaScript programming experience is helpful.
Audience
Web developers
Game developers
Hobbyists looking to develop their first VR app
[overview] =>
React VR is a framework that lets you build VR apps using only JavaScript. It combines modern APIs like WebGL and WebVR with the declarative power of React, producing 360 experiences that can be consumed through a web browser on a variety of devices.
In this instructor-led, live training, participants will have extensive opportunity for hands-on practice in developing VR applications. Through interactive discussions and project-based exercises, participants will steadily build their sample VR apps. By the end of this course, participants will have gained the knowledge and practice to build their own production version of a VR app to publish online.
Format of the course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
In this instructor-led, live training in <loc>, participants will have extensive opportunity for hands-on practice in developing VR applications. Through interactive discussions and project-based exercises, participants will steadily build their sample VR apps. By the end of this course, participants will have gained the knowledge and practice to build their own production version of a VR app to publish online.
[outline] =>
Introduction
Overview of React VR Concepts
Installing Node.js
Creating Your First Project
Configuring Your Project
Controlling Component through Props and State
Setting the Layout and Style in Your App
3D Coordinates and Transforms
Handling Input Events
Rendering Fonts and Text in VR
Viewing Your Project on a Mobile Phone
Dealing with Local Storage
Grabbing Information from the Web to Use in Your VR Application
Virtual Reality (VR) is a field that employs computer-generated scenes to simulate a realistic lifelike experience.
In this instructor-led, live training (onsite or remote), participants will learn the basics of Virtual Reality and how to create a VR application.
By the end of this training, participants will be able to:
Understand the physical principles and different applications of Virtual Reality.
Understand the challenges in Virtual Reality.
Choose from the different platforms available for VR development.
Create their own VR applications.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
We will use the Unity platform to create a VR application.
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
In this instructor-led, live training in <loc> (onsite or remote), participants will learn the basics of Virtual Reality and how to create a VR application.
By the end of this training, participants will be able to:
Understand the physical principles and different applications of Virtual Reality.
Understand the challenges in Virtual Reality.
Choose from the different platforms available for VR development.
Create their own VR applications.
[outline] =>
Introduction
Overview of Virtual Reality
What is VR?
Immersive experience
History of VR
Understanding Different Types of Virtual Environments
True Virtual Reality
Augmented Reality (AR)
Holographic & Volumetric
Mixed Reality (MR)
Exploring Different Types of VR Devices
Tracking Devices
VR Glasses
VR Head Mounted Displays (HMDs)
PC VR - Oculus Rift & HTC Vive
Mobile VR - Google Cardboard & Samsung Gear
CAVE VR Systems
Exploring Different Applications of Virtual Reality
Medicine
Tourism
Entertainment (Video Games)
Education & Training
Working with the Three Illusions in Virtual Reality
Place Illusion
Plausibility Illusion
Embodiment Illusion
Understanding the Challenges in Virtual Reality
Exploring Different Platforms for VR Development
Developing 3D Virtual Reality Environments
Understanding the Basics of 3D Graphics
Using 3D Engines and Development Environments
Developing Virtual Reality Graphics
Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement
Understanding the Requirements of Content Creation for Virtual Reality
Working with Interaction in Virtual Reality
Moving Around in Virtual Reality
Physical Navigation
Virtual Navigation Techniques
Interacting with Objects in Virtual Reality
Interacting with Objects within Reach
Hyper-Natural Interaction
Magic Interaction
Physics Interaction
Challenges in Virtual Reality Interaction
User Interfaces in Virtual Reality
Getting Ready to Develop Your First Virtual Reality Application
Developing a Storyboard for Your Application Concept
Developing a Working Prototype of Your Virtual Reality Application
Virtual Reality is a field that employs computer-generated scenes to simulate a realistic lifelike experience.
In this instructor-led, live training, participants will learn how to use virtual reality in developing games as they step through hands-on exercises that tackle the different topics and components of VR game development.
By the end of this training, participants will be able to:
Understand the fundamentals of Virtual Reality
Learn in-depth Virtual Reality concepts
Develop their own VR game
Audience
Developers
Game developers
Programmers
Hobbyists
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Understanding the Basics of Virtual Reality
Exploring the Different Applications of Virtual Reality
Working with the Three Illusions in Virtual Reality: Place Illusion, Plausibility Illusion, and Embodiment Illusion
Understanding the Challenges in Virtual Reality
Developing 3D Virtual Reality Environments
Understanding the Basics of 3D Graphics
Using 3D Engines and Development Environments
Developing Virtual Reality Graphics
Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement
Understanding the Requirements of Content Creation for Virtual Reality
Working with Interaction in Virtual Reality
Moving Around in Virtual Reality: Physical Navigation and Virtual Navigation Techniques
Interacting with Objects in Virtual Reality
Interacting with Objects within Reach
Hyper-Natural Interaction
Magic Interaction
Physics Interaction
Challenges in Virtual Reality Interaction
User Interfaces in Virtual Reality
Working with Characters in Virtual Reality
Animating and Controlling Virtual Characters' Body Movements in Virtual Reality
Recreating Facial Animation in Virtual Reality
Getting Ready to Develop Your First Virtual Reality Game
Developing a Storyboard for Your Game Concept
Developing a Working Prototype of Your Virtual Reality Game
Testing Your Prototype with Players
Developing the Game Proper
Refining the Virtual Reality Interaction
Implementing the Virtual Reality Graphics
Finishing Your Game
Summary and Conclusion
[language] => en
[duration] => 35
[status] => published
[changed] => 1700037399
[source_title] => Virtual Reality for Game Developers
[source_language] => en
[cert_code] =>
[weight] => 0
[excluded_sites] =>
[use_mt] => stdClass Object
(
[field_overview] =>
[field_course_outline] =>
[field_prerequisits] =>
[field_overview_in_category] =>
)
[cc] => vrfordev
)
[vrproun] => stdClass Object
(
[course_code] => vrproun
[hr_nid] => 311787
[title] => VR rapid prototyping in Unity3D for architecture showcasing
[requirements] =>
Required:
the VR equipment and VR-ready workstations (Windows) plus the floor space for each headset to test apps comfortably
[overview] =>
Format of the Course
Interactive presentations and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
[outline] =>
Day 1
setting up a VR workspace for development
setting up a VR demonstration space
specific considerations about different headsets and how they dramatically impact experience design
available controllers characteristics and their relative influence on design
installing software for VR development
VR hello world: the white cube on the floor
interaction design considerations
introduction to VR development workflow
Day 2
discovering Unity workspace
exercise: building an experience entirely from the editor
Unity standalone application building
Behaviour programming in Unity
exercise: a simple solar system (scripting, geometry)
Day 3
importing 3D models in Unity
rendering basics* (lighting, textures, shaders)
* no advanced rendering techniques covered by this training
taking advantage of the Unity asset store
Unity event oriented programming
VR controllers input
exercise: grab planets (user interaction in VR)
Day 4
Movement in VR: technical & design considerations (teleport, translation, dash)
If you are a creative entrepreneur, this is your ideal introduction to today’s trends in the products and technologies of the emerging augmented and virtual reality market.
If you are a journalist, media/content producer or teacher, you will discover how to augment print-based media with sounds, images and videos.
If you are a web designer or app developer, you will gain a range of technological building blocks that you can integrate into your service portfolio.
[overview] =>
Augmented reality demo application made in unity focusing on augmentation of print based media with images, texts, or videos.
Demo virtual reality application along with how can virtual reality change the way we tell the story and its emotional impact.
[category_overview] =>
[outline] =>
Introduction to Immersive Technology and current market Trend.
What is Augmented and Virtual Reality and how can it change the way we do things in our day to day life .
Introduction to tools and various SDKS we can use to create augmented and virtual reality interactions
Augmented reality demo application made in unity focusing on augmentation of print based media with image ,text,videos.
How can we extend these application in different sector and it's potential.
Demo virtual reality application along with how can virtual reality change the way we tell the story and its emotional impact.
An introduction to devices which we can use for creating these interactions like Google cardboard, Hololens, Htc vive,occulus rift, Gear VR etc
Conclusion and Resources which you can use to explore the depth of this technology.
Some JavaScript programming experience is helpful.
Audience
Web developers
Game developers
Hobbyists looking to develop their first VR app
[overview] =>
React VR is a framework that lets you build VR apps using only JavaScript. It combines modern APIs like WebGL and WebVR with the declarative power of React, producing 360 experiences that can be consumed through a web browser on a variety of devices.
In this instructor-led, live training, participants will have extensive opportunity for hands-on practice in developing VR applications. Through interactive discussions and project-based exercises, participants will steadily build their sample VR apps. By the end of this course, participants will have gained the knowledge and practice to build their own production version of a VR app to publish online.
Format of the course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
In this instructor-led, live training in <loc>, participants will have extensive opportunity for hands-on practice in developing VR applications. Through interactive discussions and project-based exercises, participants will steadily build their sample VR apps. By the end of this course, participants will have gained the knowledge and practice to build their own production version of a VR app to publish online.
[outline] =>
Introduction
Overview of React VR Concepts
Installing Node.js
Creating Your First Project
Configuring Your Project
Controlling Component through Props and State
Setting the Layout and Style in Your App
3D Coordinates and Transforms
Handling Input Events
Rendering Fonts and Text in VR
Viewing Your Project on a Mobile Phone
Dealing with Local Storage
Grabbing Information from the Web to Use in Your VR Application
Virtual Reality (VR) is a field that employs computer-generated scenes to simulate a realistic lifelike experience.
In this instructor-led, live training (onsite or remote), participants will learn the basics of Virtual Reality and how to create a VR application.
By the end of this training, participants will be able to:
Understand the physical principles and different applications of Virtual Reality.
Understand the challenges in Virtual Reality.
Choose from the different platforms available for VR development.
Create their own VR applications.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
We will use the Unity platform to create a VR application.
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
In this instructor-led, live training in <loc> (onsite or remote), participants will learn the basics of Virtual Reality and how to create a VR application.
By the end of this training, participants will be able to:
Understand the physical principles and different applications of Virtual Reality.
Understand the challenges in Virtual Reality.
Choose from the different platforms available for VR development.
Create their own VR applications.
[outline] =>
Introduction
Overview of Virtual Reality
What is VR?
Immersive experience
History of VR
Understanding Different Types of Virtual Environments
True Virtual Reality
Augmented Reality (AR)
Holographic & Volumetric
Mixed Reality (MR)
Exploring Different Types of VR Devices
Tracking Devices
VR Glasses
VR Head Mounted Displays (HMDs)
PC VR - Oculus Rift & HTC Vive
Mobile VR - Google Cardboard & Samsung Gear
CAVE VR Systems
Exploring Different Applications of Virtual Reality
Medicine
Tourism
Entertainment (Video Games)
Education & Training
Working with the Three Illusions in Virtual Reality
Place Illusion
Plausibility Illusion
Embodiment Illusion
Understanding the Challenges in Virtual Reality
Exploring Different Platforms for VR Development
Developing 3D Virtual Reality Environments
Understanding the Basics of 3D Graphics
Using 3D Engines and Development Environments
Developing Virtual Reality Graphics
Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement
Understanding the Requirements of Content Creation for Virtual Reality
Working with Interaction in Virtual Reality
Moving Around in Virtual Reality
Physical Navigation
Virtual Navigation Techniques
Interacting with Objects in Virtual Reality
Interacting with Objects within Reach
Hyper-Natural Interaction
Magic Interaction
Physics Interaction
Challenges in Virtual Reality Interaction
User Interfaces in Virtual Reality
Getting Ready to Develop Your First Virtual Reality Application
Developing a Storyboard for Your Application Concept
Developing a Working Prototype of Your Virtual Reality Application
Virtual Reality is a field that employs computer-generated scenes to simulate a realistic lifelike experience.
In this instructor-led, live training, participants will learn how to use virtual reality in developing games as they step through hands-on exercises that tackle the different topics and components of VR game development.
By the end of this training, participants will be able to:
Understand the fundamentals of Virtual Reality
Learn in-depth Virtual Reality concepts
Develop their own VR game
Audience
Developers
Game developers
Programmers
Hobbyists
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Understanding the Basics of Virtual Reality
Exploring the Different Applications of Virtual Reality
Working with the Three Illusions in Virtual Reality: Place Illusion, Plausibility Illusion, and Embodiment Illusion
Understanding the Challenges in Virtual Reality
Developing 3D Virtual Reality Environments
Understanding the Basics of 3D Graphics
Using 3D Engines and Development Environments
Developing Virtual Reality Graphics
Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement
Understanding the Requirements of Content Creation for Virtual Reality
Working with Interaction in Virtual Reality
Moving Around in Virtual Reality: Physical Navigation and Virtual Navigation Techniques
Interacting with Objects in Virtual Reality
Interacting with Objects within Reach
Hyper-Natural Interaction
Magic Interaction
Physics Interaction
Challenges in Virtual Reality Interaction
User Interfaces in Virtual Reality
Working with Characters in Virtual Reality
Animating and Controlling Virtual Characters' Body Movements in Virtual Reality
Recreating Facial Animation in Virtual Reality
Getting Ready to Develop Your First Virtual Reality Game
Developing a Storyboard for Your Game Concept
Developing a Working Prototype of Your Virtual Reality Game
Testing Your Prototype with Players
Developing the Game Proper
Refining the Virtual Reality Interaction
Implementing the Virtual Reality Graphics
Finishing Your Game
Summary and Conclusion
[language] => en
[duration] => 35
[status] => published
[changed] => 1700037399
[source_title] => Virtual Reality for Game Developers
[source_language] => en
[cert_code] =>
[weight] => 0
[excluded_sites] =>
[use_mt] => stdClass Object
(
[field_overview] =>
[field_course_outline] =>
[field_prerequisits] =>
[field_overview_in_category] =>
)
[cc] => vrfordev
)
[vrproun] => stdClass Object
(
[course_code] => vrproun
[hr_nid] => 311787
[title] => VR rapid prototyping in Unity3D for architecture showcasing
[requirements] =>
Required:
the VR equipment and VR-ready workstations (Windows) plus the floor space for each headset to test apps comfortably
[overview] =>
Format of the Course
Interactive presentations and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
[outline] =>
Day 1
setting up a VR workspace for development
setting up a VR demonstration space
specific considerations about different headsets and how they dramatically impact experience design
available controllers characteristics and their relative influence on design
installing software for VR development
VR hello world: the white cube on the floor
interaction design considerations
introduction to VR development workflow
Day 2
discovering Unity workspace
exercise: building an experience entirely from the editor
Unity standalone application building
Behaviour programming in Unity
exercise: a simple solar system (scripting, geometry)
Day 3
importing 3D models in Unity
rendering basics* (lighting, textures, shaders)
* no advanced rendering techniques covered by this training
taking advantage of the Unity asset store
Unity event oriented programming
VR controllers input
exercise: grab planets (user interaction in VR)
Day 4
Movement in VR: technical & design considerations (teleport, translation, dash)
Immersive Technology and Media (AR/VR) Training Course
Augmented reality demo application made in unity focusing on augmentation of print based media with images, texts, or videos.
Demo virtual reality application along with how can virtual reality change the way we tell the story and its emotional impact.
Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Course Outline
Introduction to Immersive Technology and current market Trend.
What is Augmented and Virtual Reality and how can it change the way we do things in our day to day life .
Introduction to tools and various SDKS we can use to create augmented and virtual reality interactions
Augmented reality demo application made in unity focusing on augmentation of print based media with image ,text,videos.
How can we extend these application in different sector and it's potential.
Demo virtual reality application along with how can virtual reality change the way we tell the story and its emotional impact.
An introduction to devices which we can use for creating these interactions like Google cardboard, Hololens, Htc vive,occulus rift, Gear VR etc
Conclusion and Resources which you can use to explore the depth of this technology.
Requirements
Basic IT Knowledge
Audience
If you are a creative entrepreneur, this is your ideal introduction to today’s trends in the products and technologies of the emerging augmented and virtual reality market.
If you are a journalist, media/content producer or teacher, you will discover how to augment print-based media with sounds, images and videos.
If you are a web designer or app developer, you will gain a range of technological building blocks that you can integrate into your service portfolio.
7 Hours
Immersive Technology and Media (AR/VR) Training Course - Booking
Immersive Technology and Media (AR/VR) Training Course - Enquiry
Immersive Technology and Media (AR/VR) - Consultancy Enquiry
In this instructor-led, live training in Japan, participants will have extensive opportunity for hands-on practice in developing VR applications. Through interactive discussions and project-based exercises, participants will steadily build their sample VR apps. By the end of this course, participants will have gained the knowledge and practice to build their own production version of a VR app to publish online.
In this instructor-led, live training in Japan (onsite or remote), participants will learn the basics of Virtual Reality and how to create a VR application.
By the end of this training, participants will be able to:
Understand the physical principles and different applications of Virtual Reality.
Understand the challenges in Virtual Reality.
Choose from the different platforms available for VR development.
Virtual Reality is a field that employs computer-generated scenes to simulate a realistic lifelike experience.
In this instructor-led, live training, participants will learn how to use virtual reality in developing games as they step through hands-on exercises that tackle the different topics and components of VR game development.
By the end of this training, participants will be able to:
Understand the fundamentals of Virtual Reality
Learn in-depth Virtual Reality concepts
Develop their own VR game
Audience
Developers
Game developers
Programmers
Hobbyists
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice