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コース概要
Curves and Surfaces
- Tools and structure
- Bézier and NURBS
- Transforming objects
- Shapes and splines
Metaballs and Hair Particles
- Tools and structure
- Adding and editing meta objects
- Using grease pencil
- Modifying particles
Animation and Rigging
- Keyframes and keying sets
- Using armature for rigging
- Applying the lattice
- Constraints, actions, and drivers
Markers, shape keys, and motion paths
Non-destructive modelling
- Introduction to geometry nodes
- Introduction to animation nodes
Rendering 3D Scenes
Render engines in Blender for animation
- Eevee, cycles, and workbench
- Using cameras, light objects, and materials
- Shading nodes and color management
- Freestyle non-photorealistic (NPR) rendering
- Using layers and passes
- Rendering and previewing animations
Exporting Files
- Supported media formats
- Exporting files to Alembic
- Using the Collada module
- Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
要求
- Basic computer usage experience
- Familiarity with 3D modeling
Audience
- Artists
- Game developers
- Complete beginners
14 時間
お客様の声 (3)
Learning about the software
Peter - Coleg Cambria
コース - Blender: 3D Modeling Fundamentals
実際のプロジェクトやゲームの作成中など、実際の問題の実践例とトラブルシューティング、つまり、良い実践と実際のプロジェクト作業がどのように行われるかを意味します。
Michal Orlinski - relayr sp. z o.o.
コース - VR rapid prototyping in Unity3D for architecture showcasing
Machine Translated
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!